![]() Furthermore, the meta needs to develop a lot more before we can say anything conclusively post-patch. I don't think the game is getting boring at all. Maybe something I have never seen or thought of, but it seems a bit simple and empty right now after just a couple of months of play. Maybe another win condition besides highest strength points. It needs more, maybe not the ideas I have above, but something more. And you need to be able to bluff with these cards. The game also needs some kind of counter card, that can be played in advance and then activated when something happens to counter that something. It needs weather developed into a field control system that is not OP but useful, perhaps they will head this direction with cards which have good synergy with weather. The game needs more if its going to be fun long term. There are a few cards that focus on destroying units but most are just buff or debuff. ![]() Weather had the chance to be another game mechanic (field control) but they have all but killed it. I can see a potential for a very cool card game here, but its just not there. Gwent has no suprise cards that turn things around, everything is about buffing and debuffing units. I have played a lot of collectable card games and most get dull because they have some win condition which makes play about the same all the time. ![]()
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